Class: gameObject

gameObject()

A class representing a game object which handles score and fortune logic.

Constructor

new gameObject()

Constructs a new game object with a default score, nutrition, and pre-defined fortunes.
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Methods

cumulateNutritions(dish)

Cumulate the nutrition values of the game object with the nutrition values of a dish.
Parameters:
Name Type Description
dish Object An object representing a dish with nutrition values.
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decrementScore()

Decrement the score of the game.
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getFortune() → {string}

Get a fortune from the game object based on the current score and weirdness factor.
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Returns:
A randomly selected fortune.
Type
string

incrementScore()

Increment the score of the game.
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incrementWeird()

Increment the weirdness factor of the game.
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